Our team consists of multiple veterans, with massive combined experience, multiple AAA game launches and with a significant publishing and support experience to tens of millions of users. More than 100 million players enjoyed our games, and many of them were acquired by big companies such as Ubisoft,, Microsoft and Peak Games.

Metaverse Game Studios is an independent game development company, utilizing remote working methodology and therefore considers itself a global, decentralized, multinational and multicultural organization. We have bases in Florida, US and in Istanbul, Turkey, with more companies and locations coming soon.

Dozens of talented people from the US, Japan, China, Romania, Turkey, Poland, Hong Kong, Saudi Arabia, Spain, Germany, Switzerland, Iran, Russia, Portugal, Bangladesh, Ukraine, France, India, Australia, Macedonia, Sweden, South Korea, Mexico and Ecuador (and probably the list of countries extended even more by the time you read these lines) joined the team.

We are proud of our multicultural team! We all believed in Angelic and the vision and we were working hard to bring an epic game with solid blockchain features to you.

Erkan Bayol

Founder-CEO, Game Director

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Malte Resenberger-Loosmann

Lead Hard Surface & Material Artist

Alina Gurinova


Umit Calik

Senior Animator

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Paul Pislea

Senior 3D Environment Artist

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Emir Guven

Senior Animator

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Erdi Colpan

Senior Visual Communication Designer

Koushik Sarker

Graphic and UI/UX Designer

Antonio De Alba Pisciotti

Hard Surface and Prop Artist

Migara Hewawardena

Lighting Artist

Amin Abbasifard

Storyboard Artist

Natalia Makarova

Associate Narrative Designer

Onur Can Melez

Level Designer

Lynelle Pienaar

Junior Talent Acquisition Associate

Emek Ozben

Art Director

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Girish Srinivasagopalan

Lead 3D Character Artist

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Vlada Kumova

Senior Associate Producer

Orkun Sanal

Senior Animator

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Emre Aktuna

Senior Env. Concept Artist

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Helmut Stark

Senior 3D Artist

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Helen Chaika

Executive Assistant

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George Pricope Galan

Character Concept Artist

Mert Dincer

Gameplay and Systems Design

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Tarik Keskin

3D Env. Concept Artist

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Berk Arda Biren

Software Development

Eric Lim Harianto

3D Prop Artist

David Tarquini

3D Hard Surface & Prop Artist

Pedram Mohammadi

Character Concept Artist

Petar Kotevski

Tech Director

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Raphael Galeuchet

Lead Concept Artist

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Gunes Uyanik

Senior Sound Designer

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Martin Petkovski

Senior Developer

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Max Emski

Senior 3D Concept Artist

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M. Rayhan Sharif

Hard Surface Artist

Burak Soydan

UI/UX Designer

Memo Cardenas

Env. Concept Artist

Andrej Antunovikj

Software Dev.

Mahir Atar

Tech Artist

Chris Wikel

Web/Social Media/Writing

Jovce Malakovski

Software Dev.

Milan Frey

Concept Artist

Anastasia Volgemut

Director of Operations
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Karl Wrangback

Interim Lead 3D Env artistLinkedIn Logo

Jose Martinez

Lead Community Manager

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Yana Parlak

Senior Rigging Artist

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Debora Spiro

Senior 3D Env. Concept Artist

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Maksym Marharit

Senior 3D Hard Surface Concept ArtistLinkedIn Logo

Mine Bayol

TR Ops

Abdullah Natour

Hard Surface Artist

Anastasia Chechura

Junior 3D Hard Surface Artist

Batuhan Titiz

Character Concept Artist

Uzochukwu Njoku

Storyboard Artist

Eren Caylak

Cinematic Designer

Mihaijlo Kicevski