Angelic the Game
  • Whitepaper
  • Team
  • Roadmap
  • Community
    • Facebook
    • Instagram
    • Twitter
    • Discord
    • Youtube
    • Steam
    • Telegram
  • Careers
  • More
    • Staking (soon)
    • Tools (soon)
    • Heroes (soon)
Select Page

No Results Found

The page you requested could not be found. Try refining your search, or use the navigation above to locate the post.

Recent Posts

  • So what exactly is Angelic?
  • Introducing Angelic – A Narrative Multiplayer Strategy RPG Backed by the Blockchain and Set in a Collaborative Sci-Fi Metaverse
  • Captain’s Log Entry #10 – Lore Introduction & Combat Reveal
  • Captain’s Log Entry #9 – Combat Mechanics
  • Captain’s Log Entry #8 – Meet the Crew

Recent Comments

No comments to show.

Follow Angelic

Blog | Press Kit | Privacy Policy

Metaverse Game Studios, Inc. © 2020 – 2022. All rights reserved.

Aysegul Bilgen Samiloglu
Marketing and Communications Manager

Ayşegül is a tech-savvy, full-stack marketing and communications leader with experience in tech and blockchain start-ups. As our Marketing and Communications Manager, she provides insight and expertise to our team to carefully represent the Angelic brand.

Debora Spiro
Senior 3D Environment Concept Artist

Debora is a 3D environment concept artist specializing in hard surface and environment designs. She is highly skilled in 3D and 2D with software expertise in Fusion360, ZBrush, 3ds Max, Octane, and Photoshop. Debora uses her magic to create detailed and immersive environments for the Angelic universe.

Girish Srinivasagopalan
Lead 3D Character Artist

A 3D character artist with over a decade of experience in the gaming industry, Girish uses his outstanding skillset to bring the characters of Angelic to life.

Karena Ngan
Senior Growth Manager

Karena is our Senior Growth Manager. She uses her FinTech industry expertise and deep knowledge of the blockchain and cryptocurrencies together with skills in operations, growth tracking, project management, and communication to further the brand of Angelic.

Gunes Uyanik
Audio Director

Our audio maestro, Gunes, has a unique technical skillset (he is actually an Audio programmer, too) on top of his artistic (audiophiliac) abilities. He worked for Havelsan and Taleworlds Entertainment and nowadays composes epic scores for Angelic, so you all further immerse yourself in the dark and unforgiving universe of ours

Martin Petkovski
Senior C++ Programmer

Martin is a magician when it comes to engineering proper C++ codes (to be honest, he is brutally systematic so good luck if you are working with him and writing dirty codes!), he is an expert of Unreal Engine and worked for Crytek Istanbul and Frankfurt.

Ferhad H. Erdogan
COO

Another industry veteran, Ferhad, has been in the game development scene since 1994. His first company, Aneiva Inc. developed one of the first 360 high-res environments in 90s, and he managed large production teams at Midway Networks, Blue Genie, Céidot Game Studios and Koç Sistem. 25+ years of technology business, game development, VR and interactive software experience!

Malte Resenberger-Loosmann
Lead Hard Surface and Material Artist

Malte is an extraordinary hard surface and materials 3D artist focusing on realistic designs. He has over 13 years of experience helping AAA studios, CGI companies, and indie teams streamline artistic processes, boosting production efficiency. Highly proficient in both Unreal Engine and Unity, he creates outstanding in-game CGI assets, raising the bar of visual quality.

Emre Aktuna
Technical Director

Emre worked for Oculus, designed environments, and has a solid experience on VR, PC and Console projects. He also worked for Realworld One and Valkyrie Entertainment, and now works as concept artist at KitBash3D as well.

Emek Ozben
Art Director

Emek is not just an art director, he is a technical art director, meaning he has an excellent knowledge of implementing the optimal solutions into the art pipeline with best artistic approaches. He has launched 1 PC and Xbox, 2 casual, 10+ hypercasual, 2 PC VR games so far and was art director at Nowhere Studios, Lightstorm, No-Pact, Teleporter VR and Hero Games.

Petar Kotevski
Technical Director

Petar is another industry veteran at our team and was the lead programmer of the original Far Cry at Crytek. He also worked for Genuine Games, LLC (50 Cent: Bulletproof) and Bungie (Halo 3: ODST) as lead programmer. Since 2011 he has been leading KAMAi Media.

Erkan Bayol
Founder, Game Director

Erkan founded Céidot Game Studios back in 2004, and developed 10 titles: Mostly strategy and RPG hybrids. Major games were Sovereign Symphony, Umaykut (which was acquired by Peak Games) and Céiron Wars. Erkan also worked for Crytek as Publishing producer and Director of Game Operations. He assisted Logic Artists to open a studio in Istanbul. He is lecturing at Bahcesehir University and mentoring game design master program at Istanbul Technical University.

Erkan was a representative and investment specialist at a US based fund under J.P.Morgan Chase&Co. and still mentoring various investment funds, accelerator programs and incubation centers.